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Friday, October 24th, 2014
8:29 pm - I made videogames.
I wake up every day, and think, "I'm gonna go make videogames and get paid money to do it!"

And then I do.

Childhood dreams, man.

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Sunday, September 30th, 2012
8:51 pm
Damnit I love Harvest Moon.

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Thursday, September 27th, 2012
6:12 pm
Haha! Wow!

My friends page is sad. Fight on, the remaining few! You still have a forum! You defy the greater gods of the internet, the Twitterers and Facebookers and Bloggers! You still keep a journal, and it is a worthy thing! Thank you for keeping the peace.

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6:02 pm
Wow, two years?

The only reason this even came to light was a co-worker google image searching my name. For some reason, not me, not the brilliant face, not anything resembling me popped up. Just my profile pic.

"Welp, I better change that shit." I thought. "Fuck you, google spiders." Was another thought, "I don't want you looking at all my sad, passive-aggressive musings from the past decade."

So I decided to come back on and make my most recent post one that was not about a sad potato moping about how real the job he had was.

And to change my profile name, goddomot.

For the past two years, I've been working at the Duck Store. I've clawed and scraped, damnit. I was in accounting, then I was in shipping, then I was in maintenance, then I was in IT, then I was in shipping again except with the bejeweled crown of 'full time' adorning my head bits.

So I've been in shipping for almost a year, and I remember now how much fun it is to have money to do things like pay rent, and make student loan bills, and buy the odd game on Steam...

Eugene has been a great place to live. I love college towns, and Eugene/Springfield is/are full of fun, bright individuals with crazy theories about the world that I love to indulge. Think the world is going to end and your chosen range of specialties are the only ones relevant to the apocalypse? I'll drink to that. Want to split of the Pacific Northwest and form the independent nation of Cascadia? Fuck, I'm in. Want to make beer with bacon in it? Well, that's what we're drinking after all.

I haven't changed much. I see so many depressing return posts about how people have been away, and now they've changed, and things are different, and they're new people and ~goodbye~. Fuck that. I still love all the things I used to. I enjoy them more now that I can invest in them.

I do kind of miss having a semi-private internet forum to drunkenly articulate my feelings. Thanks for reading!

-Zach

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Friday, October 15th, 2010
7:52 pm
I can tell I work with quality people because there was a Steam name exchange~

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Thursday, October 14th, 2010
8:58 pm
Hey, I have a job now. A real one, not short term, working in the cash office at the University bookstore.

I don't know why I don't post more often. I grow reclusive when I'm jobless.

I don't have a lot to update the world about, either. Most of my musings pass in quiet through my mind, and I don't know what's worth sharing.

My zip and vigor have been tempered by the quiet passage of time, perhaps.

I still want to be a famous jetpack inventor tho.

Dinner's on.

-Zach

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Tuesday, April 13th, 2010
8:33 am
For those not Facebookified, I a have a job, finally, with the 2010 Census. G-man. Temporary it may be, it is a welcome respite to... not having a job.

Mr. Josh, internet artist extraordinaire has made this masterpiece, and I wish to personally endorse it: http://www.getpersonas.com/en-US/persona/138865

-Zach

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Saturday, March 20th, 2010
3:36 am
My jobless state seems to inhibit posting on here. I'm not sure why. A driven desire to either be a gleaming beacon in the eyes of all I know, or not be seen at all?

Well that's stupid.

My brain is the sharpest tool in my chest, and I've been letting it sit and get rusty while I hibernate day to day between Craigslist postings and The Next Item On The List.

'Fear of ruined potential' is finally eroding at the base of 'fear of doing it wrong.' I suppose it would figure that a form of my long discarded obsessive compulsive tendencies would hide itself in the very core of my thought process.

Now, all I have to manage is getting from realization to execution. I think this happens two or three times a week, so maybe writing it down will help engage THE CLUTCH OF MOTIVATION.

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3:19 am
It's a shame that so much of strategy is lost to brute forcing and speed when you have to deal with it in real time, but on a turn, the scope of the battle can be lost in each individual decision.

If I ever invent a wargame, I need to figure out a way to make planes less relevant. A sulfur hexafluoride ridden atmosphere? Less atmosphere? Bleh.

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Sunday, November 1st, 2009
4:42 pm
It sure would be nice to use my hiatus from meaningful gain to write a novel.

I've stopped myself short because my natural aptitude at analogy stops about 20 minutes after the process begins, and pop culture begins to bleed its way out of the margins of my head into the words on the screen like sharpee on a wet napkin.

No setting is safe from a book I've read, movie I've seen, play I've attended. The sincerest form of flattery sadly carries over into the world of writing with far less positive connotations.

Ah well. I'll accrue the word count at my own amiable pace.

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Saturday, October 31st, 2009
11:30 pm - Last updated 16 weeks ago
Springfield, OR is nice.

So is having two floors.




I love my face.

So. Much.

Happy Halloween.

SAMHEIN

-Zach

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Friday, July 10th, 2009
10:00 pm
Hey, I have a job. Sorry I haven't posted in forever. I might be moving to Eugene with Ashley depending on several factors, like if I can afford rent on my own. More to come soon, just breaking the ice.

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Thursday, April 2nd, 2009
9:28 am
No... I haven't posted in months. Bad Zach, bad. :(

I was trying to hold out till I was better established to brag, but it turns out boredom is an excellent solvent for that sort of thing.

In the meantime, friends, I mean to recruit you! Go here: http://whiskeyninja.mybrute.com

Yes, it's one of those viral 'vampire-esque' online games. The bonuses are, you don't have to register unless you want to, and watching the fights play out is pretty neat. There is no specific character creation, instead the letters and numbers you throw in your name randomize your stats and appearance. Not happy with the way you look/fight? Make another and throw it against me again!~

All I ask is that you consider becoming my pupil if I win the fight. Be the gentle cooling salve to my boredom :3

I'll be back more often. There's a lot of media I have to share, and friends to catch up with.

-Zach

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Tuesday, March 3rd, 2009
4:46 pm - Marching on
Hello my peeps. Peace out.

Ashley and I have been moving in forever, and then cleaning forever, but we have some pictures of our new place for our friendly friends.

Placeholder MansionCollapse )

What's that? There's more!? We have a kitchen?!

Ashley will be back with Placeholder Car and Placeholder Rest of the Place.

Good to be back and poastan.

-Zach

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Monday, January 5th, 2009
1:27 pm - Next Game
Have you been interested in Roguelikes for as long as you can remember, but haven't had the gumption to try one? Tired of a learning cliff instead of a learning curve?

Give Dungeon Crawl: Stone Soup a try! It's a Roguelike that has a very gentle tutorial system that allows someone who has never played an ASCII-based game to ease into the fray. Download the ASCII version here, or, if you really can't stand the wall of text, there's a version with a graphic tileset here. Both posted versions are for 32-bit windows, but linux and OSX versions can be found from the main site.

"Now Zach, you suave peddler of time-wasters", I hear you say, "Why in the hell would I want to play an ugly-looking ASCII game?" Ho Ho! The proof is in imagination, my friend! Roguelikes compromise the graphically rich but gameplay-shallow console and modern-gen RPGs with the likes of Dungeons and Dragons. Have you ever wanted to play a Mummy Necromancer that worships a Deep God and receives more power with each skeleton it animates? Have you ever wanted to literally be fighting for, "Blood for the Blood God!" as a half-demon that mutates with each level of power is attains? THAT is what Roguelikes provide! Infinte random possibility each time you start a new dungeon!

You'll find the story itself seldom matters; its just a thin shell to contain the great gameplay these games contain! Just be patient, and make sure you try out the tutorial mode before you create a Merfolk Ranger that worships the god of raw chaos.

-Zach

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Saturday, January 3rd, 2009
9:53 am
A belated Happy New Year everyone! I hope it went well! We're still mostly snowed in up here.

As recompense for Ashley and my scattered Christmas card attempts this year (if you didn't get one, you will), I will be posting one interesting game to try out a day, for until I stop.

First up is: Spelunky!

Have you ever played Nethack? Have you ever played Cave Story? Do you love the quirkiness of side-scrollers, and the hardcore details of the Roguelike? Then Spelunky! is the fusion for you.

Take a simple premise: you're an explorer armed with a whip, some rope, some bombs, and your wit, searching for all the gold you can carry, and stuff. Add in a compelling randomization factor: monsters, loot, shops, fair maidens needing rescue, and idols that trigger Indiana Jones-boulder-chase-sequences, even the composition of the level is totally random each time you play. Throw in a player, and you have a fairly fun romp through underground caverns, taking what you can before you die.

A note, though: This game is pretty tough. It is still in the tweaking stages of beta, and falls within the genre of Masocore games (several of which I will be covering this week), meaning the kind of 2D side-scrollers where you expect and embrace death around each corner, repeatedly, ad nauseum.

It's still very well-made, and well worth a bit of time if you have some to waste. It creates a lot of memorable moments, like the time I set off an idol trap, and the boulder went rolling into a local underground weapon store, at which point the proprietor came running out screaming "VANDAL!", brandishing his scatter-gun. Good times.

Good luck!

-Zach

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Tuesday, December 23rd, 2008
2:03 pm
Hello!

Ashley and I went in to Portland so she could get home for Christmas, then we got stranded, then somehow her plane was one of about 12 to take off yesterday, then I was stranded till the highways opened up. I'm home now, and have many adventures to report on. First though, last minute shopping!

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Sunday, December 14th, 2008
1:07 am - Gratitude
I just made a very important discovery in an ARG I'm playing, and the first thing that came to mind was, "Critical thinking is the key to success!" Layton has turned life into a Sherlock Holmes adventure for me.

-Whiskey_Ninja

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Saturday, December 13th, 2008
11:12 am
Maple Toffee Baconators are a Brilliant Success!

'Maple Toffee Attacks' are a Brilliant Success!

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12:35 am
Shyamalan cast the Avatar live action movie, and all the kids are whiter than fresh snow. This bothers me a lot. If if bothers you too, I suggest you roll on over to Aang Ain't White write some letters, and say you tried.

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